Can I use PDFNet with C/C++ in a cross-platform mobile app (iOS Android ...)?

Q:

We are making an app with cocos2dx (c++) for Android and iOS. One feature the game needs is to generate PDF’s with texture information (images). Do you have an API able to help us on this? Would your C++ API work both on iOS and Android?

I know PDFTron PDFNet API supports all mobile platforms, but my interest is into know if I can work with all mobile platforms with the same C++ code both in Android and iOS. Can you help me with that?

A:

You can use PDFNet Mobile SDK to view, read, write, or edit PDF on all mobile and desktop platforms. The API is the same on all platforms.

As a starting point please take a look at the samples under Creation sample group: http://www.pdftron.com/pdfnet/samplecode-grouped.html

… specifically you may want to take a look at ElementBuilder, AddImage, Pattern, Stamper, and UnicodeWrite samples.

Please note that besides platform specific bindings (e.g. Java, C#, Objective-C) you can also access PDFNet with the same C/C++ interface from all platforms (Android, iOS, WinRT, etc). All SDKs comes with the C/C++ Headers so the only difference is that you would be looking at C/C++ samples (http://www.pdftron.com/pdfnet/samplecode.html) rather than Java, Objective-C etc.